So I’m not exactly the one to be drilling down into the details.

Or the second one - the one that came out in 2019, that is.

Wes:It definitely plays slower, and I think that’s by Infinity Ward’s design.

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Everything from the slide cancelling nerf to the blisteringly fast time to kill forces you to play more cautious.

The footsteps are so loud!

Do I like it?

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Speaking of the maps, those I’ve played in the beta are good.

2019’s Modern Warfare launched with some catastrophically bad multiplayer maps (I still have PTSD from Piccadilly).

These new maps flow a lot better, at least.

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Wes:Infinity Ward is a master of video game gunplay.

The weapons really bang, and the audio is fantastic.

Some of the new animations are great, too.

Have you seen the swap to a handgun animation?

I love how you draw the gun while still having your primary on-screen.

And there are some tasty new executions, too.

When it comes to attention to detail or straight-up triple-A spectacle I think they’re up there withNaughty Dognow.

Wes:I really liked the third-person playlist!

Although it has some frustrating issues.

When you aim down sights in third-person, you switch into first-person, which can be jarring.

It’s like Infinity Ward pulled the camera back for this but didn’t do anything else.

It could be great!

MW1, for all its flaws, was a significant step-up for Call of Duty.

It was an incredible spectacle - one of the best-looking games ever, I think.

For all the feel changes, MW2 will have a hard time wowing fans like MW1 did.

MW1 was such a catalyst for change (and spawned Warzone).

Perhaps I’m being too harsh!

Wes:That’s certainly true.

I’ve got one last question for you: where do you stand on Last Stand?

Martin:[Quickly goes to Google to find out what you’re talking about].

Roll on the second weekend - I can’t wait.