It’s safe ground, familiar ground; it’s telling how important that third game continues to be.
But after a while, and in the right light, the differences do make themselves clear.
Everything is more pronounced.
It’s particularly apparent when you’re inside a darkened tavern lit by candlelight.
It’s a more evocative place to be.
The major drawback to Ray-Tracing mode, however, is the frame-rate.
Ray-Tracing mode feels distinctly choppy by comparison.
The new Witcher DLC, meanwhile, is nice but not worth getting too excited about.
It’s one quest that’s about half-an-hour long.
It’s a good quest.
But that’s it; it’s nothing more.
It’s dirty, it’s funny, it’s brutal, it’s tender.
And where other worlds can feel dressed and fake, this one feels lived in and real.
It’s a spectacular achievement.
It’s a crowd pleaser, and this is a crowd-pleasing update.
And that is a very exciting future indeed.
Flights and accommodation for this trip were provided by CD Projekt Red.