It’s safe ground, familiar ground; it’s telling how important that third game continues to be.

But after a while, and in the right light, the differences do make themselves clear.

Everything is more pronounced.

The witcher Geralt on his horse Roach, on a rocky, mountain road, with a snow-capped mountain in the background. I can almost taste the clean air from here.

It’s particularly apparent when you’re inside a darkened tavern lit by candlelight.

It’s a more evocative place to be.

The major drawback to Ray-Tracing mode, however, is the frame-rate.

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Ray-Tracing mode feels distinctly choppy by comparison.

The new Witcher DLC, meanwhile, is nice but not worth getting too excited about.

It’s one quest that’s about half-an-hour long.

The game Geralt but clad in the Netflix Witcher armour, all sexy black leather and smoulder.

It’s a good quest.

But that’s it; it’s nothing more.

It’s dirty, it’s funny, it’s brutal, it’s tender.

Geralt and Ciri, sitting together against a tree. What we can see of the environment around them is verdant green. Perhaps they are reciting poems to each other.

And where other worlds can feel dressed and fake, this one feels lived in and real.

It’s a spectacular achievement.

It’s a crowd pleaser, and this is a crowd-pleasing update.

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And that is a very exciting future indeed.

Flights and accommodation for this trip were provided by CD Projekt Red.

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