“Back in the day, soulslikes were popular.

Now they’re mainstream.”

Important questions first: what’s the deal withLords of the Fallen’s name?

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Or maybe it is.

Now, developer HexWorks has dropped the “The” - but before that there was another name too.

It sounds meandering, but it’s been a trip to arrive here!"

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That’s reinforced by much of our conversation, in fact.

This has led to some of Lords of the Fallen’s biggest changes from the original.

We have melee, bosses, and Umbral.

Lords of the Fallen preview - official art of a duel with a knight enemy called Fidelitas with glowing golden magic sparks

Underneath is the other [feedback], we cannot focus on everything.

But above all, in Umbral world things are effectively just even Dark Soulsier than before.

“When we started,” Virtosu said, “the golden standard wasDark Souls 3.

Lords of the Fallen preview - official artwork of the player character looking towards a glowing blue section of the world

We had to do our own thing.”

We can only do our own thing, and over-deliver there.

“We were incredibly grateful to Elden Ring in that, back in the day, soulsikes were popular.

Lords of the Fallen preview - the character is attcked by a swooping winged beast with multiple skulls for heads

Now they’re mainstream.

Those things tend to do pretty well.

Lords of the Fallen preview - a giant formless enemy with hundreds of sharp teeth and skinny arms

Lords of the Fallen preview - the player looks out over a vast world of molten lava and red-brown rocks