I know this isn’t useful.

Let’s have a go at getting to this.

The Making of Karateka

I have caught glimpses of this book-non-book over the years.

A close-up of an old computer monitor showing a sequence from 1984 classic martial arts game Karateka, with two fighters battling in front of a distant snow-capped mountain.

If so, I reckon you will love The Making of Karateka, which has just come out.

You travel a long distance with a couple of the characters.

It’s gently novelistic.

Cover image for YouTube video

Cor, you get to the bottom of it here.

But you aren’t just told it, in text and lovely, sweet-natured video clips.

You get to read diary entries and design documents, you get to play prototypes of early games.

The Making of Karateka - a screen showing the hero fighting a bird.

You might get a breakdown of the music or pages from an autobiographical graphic novel.

Karateka is a funny beast.

It’s cinematic but it actually has the starkness of theatre.

The Making of Karateka - a look at the run animation for the hero.

Except, unlike theatre, it uses cross-cuts to create tension.

I’m drawn outwards to the little details.

There’s so much stuff like this.

I love the space that the format gave them for their relationship to emerge, too.

There’s a pixel-art pocketwatch with no hands or dial.

No hands or dial!

It was one of those accidental pairings that just works so beautifully - salt and caramel.

And it tells me: games have been around for a long time now.

And we struggle to understand the best ways to bring them back to life.

This week I saw two of these potential ways and I loved them both.