The nom of the game.
This is Nintendo’s fault, inevitably.
Super Mario Bros, sure.
But then when the Super Famicom came around, they threw Super into almost every game that came out.
It remains the easiest upgrade pitch of all time, and the most intoxicating.
Why do I need to buy these games again?
Super Dungeon Muncher had me at “Super”.
But it also had me at “Dungeon Muncher”.
Yes c’mon.
What an easy sell.
Or rather, what a magnificent pitch.
First up: the monster.
This guy is wonderful.
But it’s his arms that get me.
So long and rubbery and tube-like.
He reaches forward with surprising delicacy to grab the dungeon and drag more of it into his mouth.
I can see about a room’s worth ahead of me at any time.
This is both good and bad.
Dead ends are only one of the problems.
Some rooms are absolutely not rhythm puzzles, though.
Super Dungeon Muncher accessibility options
No options included.
Worth noting that the game cannot be paused.
And there are plenty of oddities to aim for on runs.
I’ve yet to unlock a toilet.
I’ve only chopped down a half dozen trees.
It’s still rare for me to reach the in-game shop, let alone another biome.
And then there’s thesuperstuff to aim for.
On my last run, I saw a glowing tree.
A secret of some kind?
I can’t wait to find out.
I’m sure it will be, well, super.
Eurogamer sourced its own copy of Super Dungeon Muncher for this article.