Why has it taken so long for Zelda to be the star?

But Echoes of Wisdom is not that kind of game - and is all the better for it.

There’s a playfulness here, a sense that experimentation is something to be encouraged.

Zelda: Echoes of Wisdom Still World artwork.

Need to cross a gap?

One of the first Echoes you could access is a bed, perfect for bridging spaces and walking across.

(you’re able to also choose to use it for a quick nap.)

Cover image for YouTube video

Need some cover to hide in, as enemies near your position?

Wave the Tri Rod to summon a large potted plant to duck behind.

As each Echo is created, Tri’s tail shortens.

Zelda: Echoes of Wisdom screenshot showing Zelda leaping onto a rooftop with a trampoline.

When you remove that Echo, it grows back.

It’s a handy visual guide for how many more Echoes you have to play with.

Being attacked by a flying bat enemy?

You got a sword! But do you need it?

Call upon a Moblin with a bow and arrow to shoot it down.

Bat enemies can be used for gliding.

Spiders can be used to ascend their dangling silk threads.

Wonder who would win between a Darknut enemy and a pack of Moblins?

Summon the latter up as Echoes and then sit back to find out.

There are side-scrolling platform sections (though I saw no goombas).

it’s possible for you to still spin to cut grass.

And then there’s Swordfighter Mode, the introduction of which does allow Zelda to finally wield a blade.

Finally, this is Zelda’s moment to shine.