Once more onto the beach.

Returning to Crossbell and Erebonia left me surprisingly sentimental.

Over-the-top action complements a compelling story even though Crossbell’s plight feels overly drawn out.

Trails into Reverie header - a combat screen, with a hero wielding two pistols. The image also contains the four star review rating.

Still, some surprising twists redeem this.

Where Reverie shines is through its characters, and each route brings fresh perspectives to their actions.

C’s route is hard to discuss without spoilers, but I enjoyed this redemptive tale.

The Legend of Heroes: Trails into Reverie review screenshot, a red-haired man standing by a red and gold treasure chest on a rural path.

Two wars and imperial occupation have left some deep scars, leading to an intriguing re-examination of prior events.

You could go fishing, participate in combat trials, play minigames like the Puyo Puyo-inspired Pom!

and train across randomly generated dungeons, there’s good variety to keep you coming back.

The Legend of Heroes: Trails into Reverie review screenshot, Rean Schwarzer is running towards a tall enemy with black armour.

These TRC dungeons are crucial to unlocking additional functions, so we’re clearing out monsters once more.

Reverie plays almost exactly like Cold Steel so combat remains familiar, sticking to turn-based battles using grid-based movement.

Finally, crafts provide unique skills that cost CP, built up during combat.

The Legend of Heroes: Trails into Reverie review screenshot, combat victory screen with four members of the Special Support section standing in a line.

Reaching 100 CP provides an “ultimate attack” called S-Crafts, doubling the damage at 200CP.

The fundamentals remains unchanged and that’s fine.

Combat links pair two allies for increased combat support.

The Legend of Heroes: Trails into Reverie review screenshot, Rean Schwarzer in a jewelers store listening to a security guard talk.

I do wish I wasn’t juggling over 50 playable characters, though.

As the corridor lets you manage everyone’s equipment at once, this becomes rather tedious.

Finishing missions awards shards that purchase important upgrades, such as increased improved United Fronts.

The Legend of Heroes: Trails into Reverie review screenshot, Lloyd Bannings, approaches a group of people in a city hall.

These unlock the different minigames, additional characters, new items and, perhaps most crucially, ‘Daydreams.’

Not everyone get a side story, yet I’m content with this structure.

The wider cast gets their moment without creating the same pacing issues Cold Steel IV suffered from.

The Legend of Heroes: Trails into Reverie review screenshot - Pom! Pom! Party minigame

Falcom giving every present character at least one line left that story often feeling unnecessarily protracted.

Trails' entertaining humour reinforces that.

However, this isn’t a criticism as Reverie’s structure doesn’t suit those social mechanics.

The Legend of Heroes: Trails into Reverie review screenshot - Laura S. Arseid in combat using her S-Craft attack

Those segments simply offered a great avenue for character development.

I’ve previously called world-building the series' biggest strength and reaching the end of Reverie reminded me why.

Trails into Reverie accessibility options

Individual sliders for BGM, SFX, and voice volume.

The Legend of Heroes: Trails into Reverie review screenshot - Lloyd Bannings overlooking the Crossbell City railroad in exploration mode.

Auto-advance messages and auto-battle options are available.

Subtitles and speaker labels can’t be switched off.

Help menu with short tutorials is always available.

The Legend of Heroes: Trails into Reverie review screenshot, combat showing an ‘EDF Soldier’ being targeted for attack.

Minimap highlights key locations with objective markers.

A brightness slider is available.

High-Speed Mode is available at any time.

Control scheme screen readily available.

Request objectives, rewards, and destinations readily available.

Six difficulty options are included and switched between mid-playthrough.