Plus: optimised controls, along with PS4 and PS5 equivalents.
That’s a huge outlier relative to other ports, and users have to adjust their expectations accordingly.
One element of this is due to how shaders are compiled.
This manifests as sudden, extremely high CPU utilisation as you cross an invisible threshold in-game.
Beyond frame-time hitches across all CPUs tested, I also saw some strange behaviour on occasion.
I had a similar experience on the Steam Deck.
On the Ryzen 7 9800X3D, we also saw big stalls when traversing through the game.
Given the exhibited CPU performance, I recommend using a frame cap.
Flickering was also not uncommon, with textures such as blood stains on the floor.
The last issue I want to mention is related to upscaling, specifically DLSS.
With visual bugs out of the way, let’s talk controls.
Then, leverage VRR or an upscaler of your choice to hit your desired level of smoothness.