60Hz, 120Hz and VRR modes under the microscope.
The Last of Us on PS3 was a boundary-pushing title with stunning graphics and animation.
Enter The Last of Us Part 1.
With an advanced suite of graphics tech in tow, does the remake also blow past its frame-time budgets?
Or hasNaughty Dogmore sensibly balanced visual beauty with fluid frame-rates?
So let’s unravel these options, starting with the 4K output performance mode.
Thankfully, results here are very straightforward.
Essentially, this performance mode offers a very convincing 60fps update.
Let’s address the last of the conventional modes next - the fidelity mode at 60Hz output.
This mode advertises a 4K 30fps setup, halving frame-rate in exchange for more than double the pixel count.
This isn’t likely to be noticed by most players, but could still be improved.
But what if there was an option that split the difference between these two modes?
The unlocked fidelity mode is considerably better than its v-synced counterpart too.
It ends up feeling quite similar to that mode overall.
The remake has hugely improved performance relative to this earlier version.
So, the final verdict.
I’m particularly partial to the unlocked performance option and its VRR-fueled smoothness.
As a fan of the original game myself I came away pleased with this effort.