“The game in front of us is so all consuming,” Druckmann explained (thanksIGN).
So when I was making The Last of Us 2, yeah, sure.
But I just approach it as, ‘what if I never get to do another one?’
…I’m not saving some idea for the future.
If there’s a cool idea, I’m doing my best to get it into here."
“I’m half joking, but we just find the next game,” Druckmann continued.
We figured it out when we made Uncharted 2.
Where else could this character go?
What else could get him back into the adventure?'
“And we have to come up with a new answer.
Is this the right game for us to work on?
Or is it time to find something new?”
I don’t know if I want to do that.'"
“Like this is going to be so successful, I know where this is going next.
However, at this time, nothing was in development.