Naturally, I had to compare them.

Which game’s challenge will give you a soggy bottom?

Which will prove to raise the bun as the real Gamescom showstopper?

Protagonists from Lies of P, Black Myth: Wukong and Lords of the Fallen

Above all, which will most match your taste?

I give you: The Great Gamescom Souls-Off.

Its menu screens and level up system.

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The need to speak to NPCs multiple times for new dialogue.

I see you CI Games.

To some this will be derivative.

Red-winged character in Lords of the Fallen

To me it felt comforting, or as comforting as a Soulslike can be.

I knew I’d be repeatedly attempting tricky bosses and frequently returning to bonfire equivalents.

Does it lack a little challenge because of its familiarity?

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Lords of the Fallen may not surprise, but it still satisfies.

wings - both she and I were down to one more hit before death.

It was a rush as high as any other Souls game.

The King of Puppets boss in Lies of P

Lords of the Fallen will release on 13th October across PC, PS5, Xbox Series X/S.

If you like mechanical melodrama, you’ll like… At least, it worked until the second phase completely kicked my arse.

Overcoming that challenge remained a lot of fun, though.

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It’s pure drama.

I love the animation of P as he sharpens weapons across his arm.

Away from stereotypical grim fantasy, it’s a Soulslike that carves out its own identity.

Monkey atop a staff fighting dragon boss in Black Myth: Wukong

No word of a lie.

Lies of P will release on 16th September across PlayStation and Xbox consoles, and PC.

Beyond exploring as a fly, how will its levels loop around on themselves?

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What’s the impact of death?

How will we level up?

But combat has all the hallmarks of a Soulslike: stamina management, high difficulty, and incredible bosses.

It’s these bosses the Gamescom demo focused on and I can’t stop thinking about them.

Each has its own dramatic setup and sense of occasion, a stage for a balletic battle.

I can’t wait to poke him in the face again and show him what for.

There’s an elegance to combat too.

It’s also due to the three varying stances which alter attacks between powerful thrusts or slams.

There’s even a dedicated spin button to twirl the staff around and deflect projectiles.

The environments, too, are gorgeous.

Soft powdery snow crunches underfoot; blood splashes and pools dynamically with every swish and swoosh.

It’s the furthest away, but the agonising wait should be worth it.

Black Myth: Wukong will release sometime in 2024 across PC, PS5 and Xbox Series X/S.