They were games where you could twirl around worlds of impossible architecture until your mind spun away in them.

Immediately, what’s apparent is how much the Monument Valley team has changed.

Today, the team I meet is new - relatively speaking - and the atmosphere is calm.

Monument Valley 3 key art, showing impossible architecture poking out of a body of water, and a little boat nearby.

It’s liberating given the tight constraints the series is known for.

It’s minimalistic, elegant, and it radiates a crayon-rich hue.

It’s delicately spectacular.

Cover image for YouTube video

The biggest surprise, however, is how it will be supportedafterrelease.

This is going to be a live service game of sorts, though not in an insidious sense.

But why Netflix at all?

A sketch book showing pencil concept drawings from the Monument Valley game projects.

Well, transparently, because Monument Valley 3 probably wouldn’t exist without Netflix’s help.

So, there’s Netflix.

And that’s of course a very good fit for Netflix.

A sketch book showing pencil concept drawings from the Monument Valley game projects.

But will Netflix be a good fit for Monument Valley?

How you feel about the Netflix factor presumably depends on whether or not you have a subscription.

Will this third entry bang in a big way or arrive to a more muted reception?

A sketch book showing pencil concept drawings from the Monument Valley game projects.

Then again, how many times can you surprise people with the same idea?

Perhaps diminishing returns are inevitable.

So this is where I leave Ustwo, turning the page on a new chapter.

A sketch book showing pencil concept drawings from the Monument Valley game projects.

Will Monument Valley 3 live up to the legacy the studio has been built upon?

Will the changes work?

We will have to wait and see.

A sketch book showing pencil concept drawings from the Monument Valley game projects.

A screenshot from Monument Valley 3, the MC Escher inspired game of impossible architecture, where curved pathways don’t quite align in the same perspective.

A screenshot from Monument Valley 3, the MC Escher inspired game of impossible architecture, where curved pathways don’t quite align in the same perspective.

Cover image for YouTube video