Toem is a photography adventure.

You wander around taking pictures and solving simple problems.

Toem

Cor.

Black and white cartoon promo art showing Toem’s straw-hatted protagonist standing on a busy beach, their camera hung around their neck. A viking sails a ship in the background and a mermaid serenades a man in a deckchair under a coconut tree nearby.

Here’s me at a camp fire listening to a spooky story.

Here I am helping a mermaid sing a song.

Here I am judging a royal sandcastle competition.

Cover image for YouTube video

Here I am stuck in some kind of pipe.

Understand this: Toem is already one of my favourite games in years.

Basto just makes it all even better.

There’s a new day and night mechanic that sees the tides changing and bringing different paths into play.

There’s a new attachment that allows you to fire water balloons from your camera.

There are mountainy bits, camps, oddballs, and even a spooky cave.

Jeepers, I just had the best time.

I always do with Toem.

And if I’m super honest, I’m never entirely sure why.

The objectives are fun, but they’re simple and often play with basic collection ideas.

The puzzles are playful rather than properly brainteasing.

And of course there’s the camera you carry with you.

I can hope, at least.

And while I hope I can linger by the campfire and listen to another spooky story.