Digital Foundry’s console tech analysis.
The game’s central premise certainly survives the transition to PS5 and Series X/S unscathed.
With all of that in mind, how do the PS5, Series X and S compare?
That makes for a blurrier, less defined image on the smaller console.
That means all of the usual drawbacks with regards to disocclusion artefacts apply.
Still, as far as Series S is concerned, SSR quality is matched to Series X at least.
There are ways to trigger a frame-time drop, but you really have to work at it.
This dramatic shift in GPU load can cause a drop to the 50s with screen tearing.
I’ve not seen any similar drops in real-world play, though it is possible they exist.
Certain moments with physics-based destruction cue a similar-sized drop, but nothing egregious at all.
Great news, and again, all credit to Embark Studios for optimising realistically to the console’s abilities.
Last is the PlayStation 5 version which, much like Series X, has no problem hitting 60fps consistently.
However, it must be said that when drops do occur, they seem to happen for longer.
Plus, added to that we get sustained bouts of tearing, up and down the frame.
That’s the state of The Finals as it stands right now.
The concept works brilliantly.
As a result, you’re stuck with a rather bland default costume until you pay up.
I think that’s a fair trade, given that weapons and skills are unlockable without spending a penny.
The mechanics are unaffected - and the pure joy of playing The Finals comes for free.
If you missed its original stealth release, I’d highly recommend giving it a go.