I can’t remember having this much fun with a multiplayer shooter sinceOverwatch- not initially at least.

The Finals feels so immediate in the impact it has.

There’s no breathing space.

Artwork for the multiplayer shooter The Finals, showing a feminine person crouching down, UZI resting on one knee. They were a bucket hat, and the words The Finals are projected onto their T-shirt. The whole scene is bathed in pink.

There’s garish colour, noise, energy, adrenaline and excitement.

That is The Finals.

It’s the final build.

Cover image for YouTube video

But it’sBattlefield 4too, in the way the levels can be blown up around you.

Let’s rewind a bit.

Things haven’t changed drastically since then but a new Vegas map has been added for launch.

A menu screen from The Finals showing lots of little square windows with pieces of equipment in. This is the equipment shop where you can buy and unlock new pieces of equipment to play with.

You earn cash by picking up deposits - small safes - which you then deposit at vaults on maps.

  • as if these are the only things you really need to know about how it works.

Something else that’s important about The Finals is that it’s a “hero builder”.

The loadout menu in The Finals, showing Bertie’s tracksuit-wearing character and, below them, a line of equipment slots which represent the stuff they’ll be able to use during the match. It’s an assortment of guns, grenades and gadgets.

Medium is obviously somewhere in the middle.

Each of the character types has access to different weapons, gadgets and abilities.

And the medium character can use a healing ray and equip things like a defibrillator for quick revives.

A screenshot from The Finals, showing the menu/lobby screen where Bertie’s character is standing, holding a large revolver. They’re wearing a yellow coat and a navy captain’s hat and they have a cat on their shoulder. They look attractively silly.

That’s not everything they can do by the way, just a glimpse.

One person isn’t going to heal the team while the others tank or kill.

The emphasis all over is on aggression.

A screenshot of a match in action in The Finals. We see from Bertie’s character’s POV. They are on standing on a roof that has been broken into pieces, and they’re aiming a gun at a character on another rooftop nearby.

It’s everyone’s role to kill.

Exactly what equipment your character packs is up to you.

The only limiter is what you’ve unlocked in the game and how many hotbar slots you have.

A screenshot of a match in action in The Finals. Bertie stands amidst the rubble of casino that was once shiny and opulent.

There’s a separate, buyable currency that’s used for cosmetics and the game’s Battle Pass.

you’re able to smash through walls and shoot ceilings down and entirely rearrange buildings this way.

Routes that were there at the beginning of the level will vanish, and new routes will open up.

A screenshot of a match in action in The Finals. Bertie’s group runs through shiny casino hallways. Directly in front of Bertie is a large player character with a sledgehammer slung over their back, and a kawaii bun bag.

Everything is built around this - explosives, explosive pick-ups on the levels, special events that happen mid-match.

The levels are designed to be rearranged.

The Finals wants you to be very mobile all of the time.

A screenshot of a match in action in The Finals. Bertie stands in the atrium of a huge casino complex. Everything is shiny and lit up and digital. It’s gaudy but also quite impressive

Rarely will you have a firefight where everyone is on the same floor.

Tying into this movement and energy is the game’s game-show heart.

you’ve got the option to tell how not-serious it all is, right?

A screenshot from The Finals showing a pyramid tournament schedule, which sorts teams into heats then tracks their progress up to the top - to the finals.

Another big part of the game-show experience is commentary.

Think of it like a sports game in how commentators react to how your team is doing.

Those aren’t exact quotes but you get the gist of it.

A screenshot from the tutorial area of The Finals. A yellow-walled, shiny corridor contains a safe the size of a filing cabinet, that we’re instructed to stuff with cash and then guard until the money is deposited.

In play, it works really well - it’s nice to feel seen and responded to.

So it’s a mix, but it’s all based on professional actors."

“Nothing is generated from scratch,” Grundberg adds.

“It’s not generated from nothing - it’s generated from existing voice actors.

That is an important point.”

In other words, Embark paid for the voice work it then generated lines from.

“We’re going to keep doing what we do there.”

And it just works.

But that the game has survived busy betas already bodes well.

Will some of the fun seep out?

I think it’s about to have a very big moment indeed.