Are there any improvements in graphics or performance since the beta?

In summary, both quality and performance options run with a fully unlocked frame-rate.

DRS is possible though: it’s integrated into the alternative frame-rate mode for every current-gen console.

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Series S is similar, albeit with a 1792x1008 to 2560x1440 dynamic range.

It’s worth noting that cutscenes are fixed to the max resolution in both cases.

Hence, the performance isn’t wildly different to quality mode.

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What’s the difference?

Grass draw distance and density are identical between all consoles, and all modes.

Even Series S holds its own against PS5 and Series X in rendering Limgrave’s beautiful opening vistas.

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But what of the 60fps dream?

You’re effectively trading performance stability against image quality and visual features.

It’s a mixed bag, but PS5 does have an advantage in frame-rate mode overall.

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Still, without VRR support, the v-sync judder is present either way.

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Where does this leave Xbox Series S?

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Again, frame-rate mode struggles with consistency and we’d also recommend variable refresh rate support in this case.

The issue is that it’s less effective overall, given that the average frame-rate is significantly lower.

For example, motion blur is enabled in the game’s quality mode.

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Oddly though, there is something unusual going on in the frame-rate mode.

It appears during boss fights, and then de-activates for open-world areas.

By comparison Series S rarely has the effect engaged in frame-rate mode, if ever.

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So, in other words little has changed.

The advantage widens further in select cutscenes, showing something of a regression from the 60fps target here.

Either way it’s clear visuals and frame-rates are changed for the worse here, if by small margins.

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Elsewhere, the overall impression is that little has changed for the better.

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