Fully modernising a sometimes overlooked From classic.
This is just scratching the surface, with more features that are work in progress.
However, despite this suite of upgrades, Scholar of the First Sin still falls short by modern standards.
So what does this mod do?
Moving to exterior areas, the shadow upgrades stand out most.
In the Forest of Fallen Giants, the Lighting Engine mod has a huge impact.
Shadows cast by the scenery are added in - which were missing in the original game.
Sticking with the shadow upgrades, let’s check out a few interior spots.
Secondary lights, like torchlights in connecting dungeons, now cause the character to cast a proper shadow.
GTAO darkens the game’s environments quite visibly.
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Beyond that, there are many tweaks to the world detail - many you’ll have spotted already.
Firstly, there’s the new foliage and object placement, notably across the Forest of Fallen Giants.
As for the hard geometry of Dark Souls 2, we have adaptive tessellation in place.
The good news is, the Lighting Engine mod runs with relative ease on modern systems.
It truly raises the curtain on how each buffer combines to create the final frame we recognise.
The creative opportunities truly open up from here.
Texture packs are easily swapped in by dropping them into the game’s install folder.
It doesn’t end here.
The comparisons really do speak for themselves.