But there’s an air of mystery over the whole thing.

He’s a character.

Excitingly, The Last Caretaker isn’t like anything I’ve seen before.

A smallish humanoid robot stands at the head of a small flight of stairs leading up to two rows of advanced pod machines. These grow humans apparently, in The Last Caretaker, and this robot will send them on a rocket to space. As one does.

When you begin, for example, it’s a sort of first-person puzzle game.

Obstacle one, then, is finding extra cabling and attaching it so that you’re able to.

As you do, you’ll see robots like you broken and strewn across hallways, which seems ominous.

Cover image for YouTube video

As it stands, The Last Caretaker is a single-player game.

There are online ambitions, Ilvessuo says, but they’re an idea for another time.

Life on the open seas isn’t entirely safe, though.

A yellow-glowing and fairly shiny-surfaced corridor on a ruined facility at sea. Thick pipes stretch down it and a humanoid robot is slumped on the floor.

But in the game’s debut trailer you could clearly see fighting.

Flamethrowers belch fire, electro-guns spew charge, and spheroid robots with gun-arms defend structures of some sort.

It’s a declaration that this will be a core part of the game.

The interior of a hanger on a ship with a boat bobbing on an internal jetty. The player character holds a machine gun in their robotic hands.

Clearly, something is amiss.

Then… You’ll have to wait and see.

I don’t think I’ve seen a sea as convincing sinceSea of Thieves.

The prow of a boat out at sea with the sun shining directly in front. The air is clear and the mood is serene, except from a glimpse of what appears to be a cyborg shark in the water. Uh oh.

But most importantly of all, it’s different.

I’ll look forward to the summer when I can try it out properly in early access.