A killer story-driven sci-fi horror game with cutting edge visual design.
Skin, hair and eye rendering are hauntingly lifelike, while clothing material perfectly suits each character.
All this works in tandem to create something that feels suitably ‘next gen’.
These fans highlight another detail too: the use of motion blur with a slow shutter speed.
The game relies heavily on motion blur to accentuate animation, and I think looks fantastic.
Altogether, the artists and tech team have crafted one of the absolute best-looking Unreal Engine games to date.
It represents a mastery of technology and art that shines brightly.
It provides the feedback necessary for satisfying gunplay.
Everything from locomotion, melee combat, firearm combat and beyond all feel excellent.
Another key ingredient in the visual design of Callisto, stems from its reliance on hardware-accelerated ray tracing.
The question is - are these features visually impressive enough to warrant playing at 30fps?
In my mind - absolutely yes.
Not everyone will agree, of course, which is why options like this are so crucial.
So with this game pushing so much technology then, how does it look and run on PS5?
so that get that doubled frame-rate, performance mode disables RT and reduces the resolution of some effects.
Dynamic resolution scaling is used too, with pixel counts between 1440p and 1728p being the most common.
Performance drops below 60fps are also possible, but tend to be restricted to specific areas.
The quality mode is, by and large, stable on PS5.
Finally, it’s worth mentioning a few extra details.
The audio absolutely deserves a mention too.
The game also makes great use of 3D audio with headphones on PS5.
It’s a feature that impressed me at launch but something that hasn’t really grabbed my attention since.
In this case, however, the DualSense effects are truly outstanding.
Beyond the technical side of things, the game design here is also fascinating.
The Dead Space comparisons are inevitable but in actuality, this is a very different game.
While the game is fairly linear in design, areas are still reasonably large with branching paths.
It’s a darn fine experience and one of my favorite games of 2022.