We’ve already introducedThe Eurogamer 100- the games we recommend you play right now.
Many of these inclusions come from the memories we’ve made working together over the years.
It’s telling, perhaps, that a lot of this list are multiplayer titles.
Destiny
Destiny is a terrible game to play solo.
Destiny was a game designed to encourage and reward players to team up with friends and play every day.
So Eurogamer’s staff did, and I was terribly jealous.
Des Tiny OMG was a motley crew, but I have so many memories of those days.
11 years later, no one has requested the oranges stop yet.
When we couldn’t go outside, I would spend lunch breaks planting virtual trees and flowers.
And no game exemplifies that more thanPokemon Go.
Few game developers are as secretive as Rockstar, and few companies produce such wide-consumed, culturally impactful output.
We couldn’t show photos of it, and describing it in text only went so far.
But… we could draw a picture?
It was a handheld that plugged into the TV!
The controllers break off!
It all makes sense now, but at the time it took some explaining.
Anni’s illustration made that so much easier.
Nintendo’s hybrid console hit launched with a few games, but none that demonstrated its form factor more.
And I remember thinking of that drawing.
It made the day all the better.
“About nine months ago I was diagnosed with cancer.
I did not deal with that well.
I couldn’t let the anger go.
Friends and family helped but… then I found Tetris Effect, dusty and neglected on my PS4.
Tetris Effect combines aspects of psychology and neural feedback to do an entirely positive thing.
All it really wants to do is to make you feel better.
Game of the year?
Game of the decade?
It is the game of my life.”
despite the fact that during the entire time that they played it for, they only won one match.
But this deeply personal account of Chris playingL.A.
And if you’ve haven’t read it yet, cor, you’re in for a treat.
“We love you, Snake.
Don’t come back.”
It was a game I now think of as being eminently snackable, and brilliantly simple to pick up.
It was brilliantly balanced, too.
“This is our town, scrub!
Yeah, beat it.”
-Tom
FIFA (all of ‘em)
There’s beat reporting, and there’sbeat reporting.
We have covered a lot of FIFA.
But here at Eurogamer a combination of factors created a kind of perfect storm of coverage.
It’s also intensely, repeatedly controversial.
Without it, there’d be noexclusive sit-downs with EA’s monetisation executivesas they sought to scrub the air.
And much less swearing coming from the old console room.
But beyond that it just seems to keep coming up.
And, lest we forget, there’s our fearless reporting on oneColin the dog.
-Chris
Quake 2
Quake 2 is where it all began for Eurogamer.
If you don’t know, the site grew out of the competitive Quake 2 gaming scene.
The Lomans ran large LAN events based around competitive Quake 2.
There was EuroQuake, EuroLan… You start to sense a theme.
Ooh smooth 3D edges!
Ooh fancy coloured lighting!
It was groundbreaking at the time.
We cycled around server playlists playing them over and over again, though The Edge was always my favourite.
Without Quake 2, we very probably wouldn’t be here.
The Witcher 3: Wild Hunt is still a peerlessly grounded, dirty, and touchable fantasy game.
No other RPG farts like The Witcher 3,no other RPG burps and swears like The Witcher 3.
This isn’t high fantasy, it’s a kind of everyday fantasy.
you could picture yourself being there, I think.
No storyline typifies this better than the iconic Bloody Baron.
It’s this depth and detail that lifts The Witcher 3 above what other fantasy games present us with.
It’s a game that made CD Projekt Red one of the most famous developers in the world.
Few games have provided a seam as rich as The Witcher 3’s.
-Bertie
Fable Legends
This one’s a personal one.
I’d got through to the interview stage, which was promising, but there was a slight catch.
I’dreadEurogamer (I promise), but I wasn’t aregular.
This thing is20,000 words long, and I devoured it in an afternoon.
The next day I read it again.
And a third time.
The demise of a video game, a series, and a team that birthed it.
The strange, doomed repetition of the same failures at Xbox each generation.
And is an essential part of what I think this website’s all about.
-Chris
GTA 5
There’s no great nuance to this one.
Forever nestled amongst the top ones, however, was one curious mainstay: gta-5-cody-tipsy.
This thing wasalwayson the board.
It was unbeatable, unshakeable, immutable.
The two great truths of the universe are death, and Cody Tipsy doing quite respectable traffic.
It will be there, on that screen, after all life on Earth comes to an end.
It was really a close-run battle.
Float, splat, float, splat was how it went.
It was endlessly brilliant.
Of course, it’s grown into something of a legend today.
But it all started back then.
Fez
There’s an article on Eurogamer that sums up Fez’s impact on the company perfectly.
Fez is a decryption game - that’s the real puzzle lying at its heart.
This is the morning Fortnite Chapter 2 launches.
I say excited, but the air is also a little tense.
(Turns out it was fishing.
Gamers love fish.)
-Lottie
Overwatch
It’s easy to forget how exciting Overwatch was when it arrived.
It had a ripple effect.
This thing was good - like, really good.
Soon, clips of people using their Ultimate abilities in devastating ways spread far and wide.
The world was obsessed.
The Eurogamer office was also obsessed.
Overwatch is one of the very few games that has captivated what felt like the entire team.
There was yelping and army style coordination - the place was alive with Overwatch.
It had a transformative effect on Blizzard, too.
-Bertie
Super Smash Bros.
Ultimate
Super Smash Bros.
Ultimate is an ‘office game’.
There’ve been a few of these over the years, in truth.
And Among Us over Discord naturally took off as we went remote, as did Warzone, and more…
But Smash is, appropriately, the ultimate.
I’m sure I got a few tech requests agreed to during a few of these rounds.
-Chris
Halo
And finally, Halo.Nothing could be better, right?