Reduce, reuse, recycle.
The first level of Terra Nil feels like perfection.
It’s a delicate ecosystem, and a online grid of problem-solving.
Each region’s new mechanics do allow for their own moments of wonderful satisfaction.
When it gets to above zero, all the snow on the map melts, revealing previously inaccessible earth.
Incidental, emergent moments like these happen across each map, and they’re always striking.
These moments of wonder do balance out with some less fluid experiences.
For example, many of your biome buildings are recycled from your irrigators or toxin scrubbers.
Your exit is the happy ending for each level.