Polished and performant with a fully-fledged single-player campaign.
The two factions vie for the future of the species by fighting over the remaining land and resources.
It’s simply wonderful.
Still, I should stress that the game can be difficult.
The campaigns start simply, with few units to control, but this ramps up progressively throughout the campaign.
It’s challenging and rewards mastery, which I’m sure genre veterans will greatly appreciate.
Save-scumming in the event of a failed attack has never been easier!
Backing up the explosive action is a solid soundtrack with diverse tracks and several composers.
Another issue is more common: animation rate.
The intensity of the animation affects how obvious this is, eg helicopter blades are quite a stark example.
Other elements, like particle effects and flip book animations, also seem to be half-rate.
Beyond performance, I want to discuss how well Tempest Rising makes use of ultra-wide monitors.
However, the ultra-wide experience is still better than the current HDR implementation, which seems buggy.
It’d be great to see the development team provide proper HDR support down the line.
Tempest Rising is, bar some smaller things, an extremely polished and performant game that plays extremely well.