That is not true, and this is not why the decision was made to switch."

“The way we built stuff in the past was very one-sided, like one project at a time.

“We can share expertise, share people, share knowledge.

Ciri from The Witcher 3.

“And the next game we do will not be smaller, and it will not be worse.

We don’t want to go back.

So the technology should not be a blocker for us, basically.”

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How are we going to approach it?

And then we go to the board or the other people, and we discuss the reason why.

And usually it’s perfectly fine.

“It’s easy to discuss in a very pragmatic approach, like: ‘This is why.

We do not want to do that again.”

He suggested “a good example would be like, console [builds] not working.

So we changed this approach to have a broader visibility on the other platforms we want to have.”

Maybe - so it’s hard to say if we want to go this way at this stage.

I don’t think this is a strategy we want to adopt right now.

It’s not a full blown production where we have like a 600-people team on it.”

The Cyberpunk sequel team remains “fairly small for triple-A,” he said at the time.

Thirdly and finally with Sasko, there was a little discussion of The Witcher studio.

I don’t know, certainly, the exact number,” he added.

“It’s like a couple hundred there,” as of around late March this year.

Notably, that’s a fair bit earlier than this recent announcement that full-scale production had begun.

The studio now employs something in the region of 1400 people worldwide.

I feel optimistic because I’m, in general, an optimistic person," he said.

And I think it’s something that it’s important for us to understand.

And I think also for all the people in the company: there’s no magic.

There’s only hard work and making sure you stay on the right course."

Everything can fail, but it’s our role to ensure it doesn’t.

Worried that we are going to do it in a good enough way?

‘Are we, for sure, not letting something slip through our fingers?’

It just didn’t really work.

The answer is not much, probably - yes, there’s theories and so on.

But there’s nothing really specific.

So that [is something] we can start doing a little bit earlier."

What can we take from that?

Expect, possibly, some light teases or short trailers a little earlier than that.

We might see the first of those breadcrumbs quite soon.