Plus details on its Nemesis-esque morale system.
“Difficult games shouldn’t be difficult just for the sake of it,” Yamagiwa toldIGN.
That’s why I think players should always be able to blame themselves when they die.
The game has to be fair and its difficulty should never be unreasonable.
In that regard, it works in my favour that I’m not very good at games myself.
I’ll always naturally be judging the fairness of games."
The game began development following Team Ninja’s Nioh, so shares much of its Soulslike DNA.
“The same can be said for the difficulty.
That’s why Wo Long will introduce a new mechanic around a morale system.
Utilizing this action to overcome challenging battles should create an experience like no other.
This system will impact player death and is seemingly inspired by the Nemesis system of Shadow of Mordor.
Said Yamagiwa: “We wanted to create a throw in of strategism with adversity as its theme.
The balance between strength changes whenever someone dies.”
Further, Team Ninja are sticking to level-based design rather than open world for Wo Long.
This isn’t the studio’s answer to Elden Ring.
Wo Long is due for release in early 2023 across Xbox and PlayStation consoles, and PC.