Create your Main Pawn as your journey truly begins!
After the short conversation, Justinn offers to lead you to the fortress.
Events seem a little strange to him, to say the least.
Since you have nothing better to do anyway, you might as well go for a walk.
Justinn walks ahead at a brisk pace and you don’t have to do more than follow him.
On the way to the fortress you’ll have a casual chat with Justinn before fighting somegoblins.
Loot their bodies to obtain gold and materials, before following Justinn through the wilderness once again.
With the next enemy attack, you’re free to learn how to grab and throw their bodies.
Shortly afterwards you should level up for the first time.
It doesn’t take long before you reach theborder guard outpostwhere aRiftstonesits.
These stones serve as a connection to the worlds of thePawnsand can be used to summon them.
Now it’s time tocreate your Main Pawn.
Theguard leaderisn’t there at the moment, says Justinn, so you have some free time.
Though you should head toMelvewhere a dragon attack recently occurred.
Geoffreyhasthe side quest The Plight of the Provider.
At the southwest exit you might accept the (time-critical) side quest Ordeals of a Recruit.
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After the short rest, your current quest ends and the next one -In Dragon’s Wake- begins.