Pixel throughput on Switch 2 Special Edition games suggests it’s over five times faster than its predecessor.
The display may be LCD in nature, but in every other spec point, the firm has delivered.
Beyond that, there’s both 120Hz and VRR (variable refresh rate) support.
And if it’s not?
A 5220 mAh battery is a considerable improvement over the 4310 mAh in the original.
Clearly they weren’t based on this pristine showing!
Donkey Kong Bananza also looks great - and perhaps a little more ambitious with a native 1080p rendering resolution.
For third-parties, porting over existing games, there are additional challenges.
Reports from the hands-on event don’t seem to be particularly favourable, however.
We didn’t get to see too much of Unreal Engine 5 though,theengine of the current generation.
In other respects, it looks pretty close to the existing PlayStation 4 version of the game.
That said, inconsistent frame-pacing was noted, which we’d like to see fixed.
As first impressions go, FromSoftware failed to hit the mark with a highly choppy presentation.
Something just doesn’t look right with the footage, which seemed to present with obvious stutter.
What we can say at least is that the game presented here at native 1080p, just like PS4.
Perhaps DLSS is more computationally expensive than more vanilla upscalers.
Perhaps the mooted ‘lightweight DLSS’ for Switch 2 isn’t ready yet.
Or maybe the development tools don’t support it yet - we’ll just need to wait and see.
All we know for now is that both RT and DLSS are supported.
Without going into much in the way of detail,Nintendo has confirmed it.
Overall, the Switch 2 reveal went down well with the Digital Foundry team.
We’ll update with more as and when we can.