Let me get this out of the way quickly: Superfuse looks really good.

It’s basically a Cel-shaded action RPG in the cut of Diablo.

Four-player co-op or single-player fun.

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I am a fan of halftone.

Superfuse

All of this looks great.

That’s out of the way.

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Now I want to talk about the point where I almost fainted with happiness.

Reader, it’s to do with skills.

Skills are the most critical organs of any action RPG I reckon.

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Ghosts and laser beams and magma.

Like,reallyunderstands skills.

I almost wept with happiness.

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Maybe I will weep now.

Maybe I am weeping as I bang out this.

It would explain the typos.

So you have a skill like Slam, which is exactly what it sounds like.

But then you start to plug skill points into this sort of diagram of possibilities.

Too complex to be a tree.

Almost an electrical circuit, or something to do with the Kabbalah.

Maybe you want projectiles.

Maybe you want the projectiles to zig-zag.

Maybe you want them to home in on enemies.

Maybe you want them to split.Maybeyou want them to zig-zag, home inandsplit.

If you’ve got skill points you’ve got the option to do all of this.

And that’s just the projectiles side of things.

This is where you’re able to slot in your Skill Fuses, which make things even weirder.

Think the runes fromDiablo 3, but with a bit more freedom.

All sorts of damage.

Fuses, I gather, go across all skills.

You collect them and then plug them in where you want them.

This is just one skill, from one class.

And already I can’t wait to get back to it, to tinker and plot and experiment.

Don’t get me wrong, the rest of the game looks wonderful.

But I am aching to get back to themenus.