Geno what I mean?
Mario is asleep in bed.
It’s a lovely wooden bed with a warm blanket and fat pillows.
The bedroom’s a bit odd, though.
Super Mario RPG review
Something else is a bit odd too.
As Mario sleeps, three ghostly figures appear above him.
Three enemies come to him while he sleeps to offer a challenge.
They call themselves the Musty Fears, and they will hide flags across the world for Mario to discover.
When morning comes they’re gone.
Was it all a dream?
This is a quietly lavish recreation of a game you might have missed, then.
And, like the visit from the Musty Fears, it all feels like a bit of a dream.
It looks very colourful and fun - and crucially it still looks a bit odd.
Games of these eras were gorgeously awkward.
Down in the stable, these horses were being delivered sideways.
In terms of the plot and the unfolding of the missions, I couldn’t spot many changes.
The isometric landscapes you travel through are very different to anything seen in the Mushroom Kingdom before.
Everything is familiar but rendered strange by the blending of two distinct worlds.
Like the title says: Super Mario, but also RPG.
And bosses are a real highlight.
Once again, Nintendo’s approach to accessibility comes up short.
I knew I would enjoy my return to Super Mario RPG.
I wasn’t prepared for how much I’d be drawn in, though.
Drawn in by that no-fuss campaign with its brilliant jokes and glorious whirlwind combat.
This is lovely stuff: a rich world that is well worth a revisit.