The Digital Foundry tech review.

These are good games, but for some of us they never fully clicked.

Of course, we’ll cover the technical landscape as well - this is Digital Foundry after all.

super mario wonder key art

Let’s begin with the core gameplay mechanics.

The speed and precision possible in this game remains captivating even today.

Running across the game’s worlds feels great.

Cover image for YouTube video

I initially discovered that the standing jump is virtually identical between Wonder and New Super Mario U.

In short, Mario maintains momentum much longer in the New Super Mario Bros games versus Mario Wonder.

It is specifically this element which lends the New series that heaviness people complain about.

super mario bros wonder screenshot showing elephant mario

In older sprite-based games, artists would create a series of individual frames that would play at fixed intervals.

When Mario jumps in Super Mario World, you could see this cycle in action.

What do I mean?

super mario bros wonder screenshot comparing mario’s pose while jumping to the classic box art of super mario bros. 2

Well, the designers clearly poured a lot of time into posing and key frames.

When Mario jumps, he assumes a pose reminiscent of classic box art Mario, for instance.

The animations there lack specific poses to accentuate Mario’s movement.

a view of Mario in a 3D editor, showing the model’s expressiveness in two different orientations.

The devil is in the details.

It’s a fun little addition that changes the feel of the game in a positive way.

The bright purples, burnt oranges and deep greens really pop.

super mario bros wonder screenshot showing a goomba reacting with a terrified expression after his brother is jumped on and killed by Mario in front of his very eyes

Scenes are full of life with blowing particles and effects.

Levels often boast unusual geometric shapes and designs too.

So what about the tech powering it?

super mario bros wonder screenshot and yoshi’s island screenshots compared, with background colours not often seen in the New series of games

The game runs at 1080p native in docked mode and 720p in portable.

I’d expect no less from a side-scrolling Mario game, but it’s nice to confirm it.

It all coalesces into something superb.

super mario bros wonder screenshot showing the resolution counts: 1920x1080 docked, 1280x720 portable

That leaves us with the remaining two criteria: level design and sound.

Great music can enhance the sensation of action, build atmosphere and strengthen your feelings on a game.

Music is emotional but also personal - which means not everyone will necessarily agree, but hear me out.

super mario bros wonder screenshot showing a rare frame-rate drop in the overworld map

New Super Mario Bros is notorious for its uninspired music, but there are really two problems with it.

Firstly, the melodies themselves, while not necessarily bad, just aren’t that interesting or varied.

The other problem lies in the instrumentation - the samples used in creating the tracks themselves.

super mario bros wonder screenshot showing mario inhabiting a spiky creature, flying through the air

It does not sound good to my ears.

So what’s changed?

The more significant change, however, is the instrumentation - and this is critical.

super mario bros wonder screenshot showing mineral deposits and waterfalls in the shining falls

It’s a great melody that sticks with you too.

Moreover, the sound team also made the decision to re-do all the key sound effects.

All of these are refreshed in Mario Wonder, lending the game a new energy.

super mario bros wonder screenshot showing a desert castle in the overground map

Whether they’re actually spoken lines or something else entirely, it’s good stuff.

That brings us to our final topic - level design.

Super Mario Wonder, however, pushes things forward in a few key areas.

super mario bros wonder screenshot showing the pipes in the level coming alive after a wonder seed is collected

The map features a mix of fixed paths and freeform areas.

The Shining Falls is a perfect example, with its angular peaks and gleaming waterfalls.

It doesn’t really fit the typical Mario level archetype, which is brilliant.

super mario bros wonder screenshot showing a very long mario, seen in silhouette

Collect it and this initiates a complete transformation.

You haven’t seen anything yet.

It’s that good.

It also demonstrates what’s possible on low-spec, “outdated” hardware.