That’s why the flowers talk.
Super Mario Bros. Wonderalmost had running ‘live’ commentary, like a sports game.
“Tezuka-san also once asked, ‘Can’t we have live commentary?’.
I had absolutely no clue what he meant.
We tried adding voices to match the player’s actions.
Even though we’d added various voices, questions like, ‘Who’s doing this commentary?’
started to pop up amongst the team.
Something about it just didn’t feel right.”
Mouri noted that quite a few playtesters switched to this style of commentary.
“So, unfortunately, we had to let it go.
Still, it would’ve been a shame to shut down the whole experiment.
So we brought in an additional team member to dedicate themselves to this feature full-time.”
Said Hayashida: “It’s nice that you’re never lonely when the Talking Flowers are there.
Composer Koji Kondo also discussed the impact of sound, particularly on the game’s Wonder elements.
Said Tezuka: “I felt that 2D Mario games often had the reputation of being unforgiving.
In this game, we’ve changed that.
Each course has its difficulty indicated too.”
Super Mario Bros. Wonder will launch on Friday, 20th October.
It received a full five stars inEurogamer’s Super Mario Wonder review.
“They called it Super Mario Bros. Wonder.
They could just as easily have called it Super Mario Bros.