“It takes a lot of time.”
That’s according to director Katsura Hashino who discussed the menu design withThe Verge.
“In general, the way most game developers make UI is very simple.
This is actually really annoying to do.
We have separate programs running for each of them as well.
It takes a lot of time.”
On the other hand, some players are put-off by how busy they are.
Over time, Atlus has evolved its menu style to achieve that balance.
For instance, there were angular elements inPersona 5’s menus that hindered legibility.
“Persona veteran Atlus flexes its expertise with a fresh take on high fantasy.