Can Nvidia’s superb new upscaler overcome all of our historical issues?

Beyond that, Nvidia has added a function into its new app that does the same job.

This is handy when it works, but sometimes it does not - like inAssassin’s Creed Shadowsfor example.

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It’s a big improvement.

It requires much more input resolution for the effect to resolve - as seen with DLAA.

There’s a net boost to quality here but clearly, there are still limits.

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Here, I noted that the artefacting is still there but is significantly reduced with the transformer model.

The good news here is that once again, the transformer model offers a big improvement.

The first issue was with the telegraph wires above the tracks in the world.

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Flipping on the transformer model, this is still clearly a problem.

By extension, super-sampling also works - a brute force form of AA.

The problem is that these reflections would resolve with big chunky pixels on any more mirror-like surface.

Curiously, this only happens with DLSS and not with any of the other upscalers.

The last game specific issue I want to look at concerns Dragons Dogma 2.

At launch, I noticed how grass ghosted heavily in movement when the wind picked up.

Flipping on the transformer model, there is a difference and I would say it is largely positive.

Grass blades in stronger wind movement now keep their form much better and ghosting is eliminated.

Overall though, I would say this is a win for the transformer model.

However, it’s not a silver bullet or a complete cure-all for prior DLSS issues.

Presumably, the transformer model does not like the diffuse ray tracing here.

Another issue I saw in many games was an increase in disocclusion issues over the previous model.

In spite of its many faults, the older CNN model does not have the same problem.

The last issue I found is more easily seen in a title like Assassins Creed Shadows.