Plus: the best options to reduce input lag for the best response.

Street Fighter 6is a gargantuan project for Capcom.

So how does the game look and run?

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And crucially, what about input lag - the time taken between button press and response?

They’re a feature match.

However, the World Tour mode doesn’t run well on its default tweaks on PS5 or Series X.

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However, engaging in 1v1 battles triggers a 30fps cap.

It’s an unevenly frame-paced 30fps, and feels unresponsive to control as a result.

The fix is simple: go to the options menu and switch over to the performance mode instead.

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Crucially, the arcade mode portion of the package is a watertight 60fps too.

Materials on characters - the skin, clothing - all render with low resolution assets.

Pair that with the heavy dithering artefacts on hair and it’s a disappointing turnout.

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Muscle deformation on the characters is removed, too, while background details and some shadows are also cut.

Sure, there are visual cutbacks, starting with a drop to a native 1080p on base PS4.

The catch to all of this is a compromised World Tour mode, with a highly variable frame-rate.

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On base PS4 for example, it’s an unlocked, wavering 40-60fps while exploring the Metro City area.

The way World Tour mode runs is easily the biggest drawback to playing on last-gen.

Even PS4 Pro has issues and again we have an unlocked 40-60fps, with battles capping to 30fps.

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How do the last-gen consoles compare to Series S?

Just how fast, how responsive is the RE Engine?

The good news being?

The decimal variances between these results fall wihin the margin of error, and fundamentally all deliver comparable returns.

For competitive Street Fighter 6 players this is fantastic news.

For example, UltraStreet Fighter 4gives an input latency result of 67.6ms, whileStreet Fighter 5comes in at 79.9ms.

Street Fighter 6 when set up correctly is the most responsive in the series' recent history.

There is a condition to achieving these rapid, low latency results on console.

The key to boosting this number?

That’ll be the Input Delay Reduction mode found in its parameters menu.

This is at times coupled with tearing, though curiously the tearing disappeared on several playthroughs after a restart.

A few final points on this latency business.

Overall then, Street Fighter 6 is a remarkably complete package at launch.

Its also good to see that input latency is a real consideration for the team this time.

But be warned it does take the right hardware to get there.

And honestly for that alone it puts the Street Fighter series in a very good place.