The Digital Foundry tech analysis.

Let’s find out.

Beyond resolution and frame-rate, changes between the PS4 and PS5 versions are otherwise subtle.

stray zoomed in shot of a cute kitty on a red background

Looking at the PC version on Steam helps reveal some of the configs used on console.

That said, PC’s high setting for shadows gives it an definitive edge.

PS5 is tightly matched to PC’s best output in most regards, including its high texture setting.

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The leading cause of this is Stray’s auto-save mechanic, which triggers between key areas.

Sometimes this is just a couple of dropped frames, but ocassionally we see spikes up to 120ms.

Well Sony’s next-gen console has a few big wins here.

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It’s harder to spot, and the result is far more fluid, and distraction free.

Alongside this, we of course get a much more responsive platforming experience at 60fps.

In theory, the PC version ought to deliver an even better experience on a high-end PC.

Stray PS5 vs PS4.

Sadly though Stray on PC is not a wholehearted recommendation right now.

Shader compilation stutter, a recent bugbear of Unreal Engine 4 releases, has returned with a vengeance.

As for PC, we’ll have to watch this space.

I suspect Stray will sneak into plenty of game of the year lists come December.