No such thing as a freeway.

My daughter’s recently started playing Mini Motorways.

It’s delightful stuff, and it makes me see her afresh.

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Mini Motorways

This is how Mini Motorways is played.

Really, you play by frowning.

But when I play chess I can take my time with my terrible moves.

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Mini Motorways requires speed-frowning.

Every second you spend on one problem only means that the next problem is getting worse somewhere else.

Traffic jams ripple through the body of your city like a horrible kind of peristalsis.

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Your miseries queue here, and double back on themselves.

Except they aren’t really miserable at all: they’re energising!

Mini Motorways grows, as slowly and steadily as one of its own doomed cities.

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Let me take you through it all.

Then each map got its own specific challenge modes.

These challenge modes take a game about building a city and throw in electrifying restrictions.

A thriving city with two separate motorways, seen from above and in abstract in Mini Motorways

Los Angeles with just a single motorway?

It should not be allowed.

Beijing, where diagonal roads suddenly eat up twice as many tiles?

Mexico City with unlimited tunnels, but no other upgrades beyond road tiles?

Who created this monster?

It’s evil stuff - and it slots in beautifully alongside the daily and weekly challenges.

And this is the thing really.

Chiang Mai: The Map never changes, but the game is constantly evolving without adding anything.

Which is to say: it gets into your brain, this game.

And it opens up the world a little - maybe many worlds.

you might find plenty more pieces like it in ourState of the Game hub.