Halo Infiniteisn’t inthe Top 10 of most-played Steam games.
Or the top 100.
And that’s a problem.
Infinite’s debut, on the other hand, was well-received by critics and fans alike.
It boasts a striking open-world approach that redefines the series' single-player experience.
Its satisfying multiplayer beta was everything I expected from Halo MP.
Yes, 343i has consistently acknowledged, apologised for, and promised to fix Infinite’s issues.
Its patch notes and updates have been humble and candid.
But it’s time to accept these aren’t teething problems anymore; they’re justproblems.
Progression still feels punishingly slow at best, and just plain broken at worst.
My challenges seem to love Last Spartan Standing, but I do not.
Oh, and did I mention the cheating yet?
Well, I’m going to say it again because it’s still that bad.
All of that is frustrating.
Throw in the long-term lag and desync issues, and it becomes painful, untenable… and painfully untenable.
And look, Spartan supersoldiers may have been deliberately engineered to smother empathetic responses, but I’m not.
We all know Infinite underwent a costly and time-sucking re-work partway through its development.
Many of us believe that, despite numerous delays, it was released astonishingly undercooked.
I still love the rhythm and punch of its gunplay.
I still love the grapple hook.
The open world campaign was interesting, if not quite all-encompassingly compelling.
But without more maps, fewer cheats, and better stability, those things aren’t enough.
This, in turn, forges (pun not intended) another horribly vicious circle.
And where’s the fun in that?
Better late than never and all that, eh?
you’ve got the option to find plenty more pieces like it in ourState of the Game hub.