30, 40 or 60fps options available - but VRR works best.

Bethesda’sStarfieldwas generallya well-regarded RPG, but the game’s 30fps target on consoles was the subject of some controversy.

Players can now independently select performance and visuals modes at arbitrary frame-rates.

starfield key art showing a spacesuited person standing in front of a sky with a rocket in it

Starfield presents players with a pretty dazzling array of options at first glance.

Let’s start by untangling the visuals and performance modes.

Other basic visual controls appear to be more or less matched between the two modes.

Cover image for YouTube video

There’s also no discernible difference in crowd density, which is a quality option on PC.

I believe both modes are upscaling to or around 4K using FSR 2.

So these findings should apply equally to all permutations of the visuals and performance modes.

visuals vs performance mode comparison in Starfield

As you might expect, Starfield’s performance with the new update is a little complicated.

Interior combat encounters generally run at a flat 60fps, for instance, with minimal frame-time deviations.

Certain smaller-scale city environments, including Cydonia and Neon, generally hit 60fps most of the time too.

visuals vs performance mode comparison in Starfield

Planet exteriors also run at 60fps, although small hitches do punctuate the experience fairly frequently.

We’re typically in the 30s and 40s here, with some larger repeatable hitches in certain areas.

Stepping down to 30fps, we achieve a pretty solid frame-rate lock in the visuals mode.

visuals vs performance mode comparison in Starfield with reflections in water

There are more substantial dips here as well on occasion, but it’s otherwise smooth sailing.

The same is true of the performance mode at 30fps.

If we step up to 120Hz output, a 40fps option becomes available.

60fps mode running on Series X in Starfield with a near-locked 60fps

With some of these options - especially when targeting 60fps - VRR can help greatly.

Overall, Starfield’s high frame-rate console debut is successful.

VRR is helpful for sure, though a lot of content works well enough without it.

60fps mode running on Series X in Starfield with a choppy 30-40fps readout

My only real disappointment is that the Series S doesn’t get any of the new visual options.