Mountains of the mind.
The footage showed off a lot of familiar ideas - level up points!
- carefully positioned to spark reassuring nostalgia amid ostensibly exotic surroundings.
you’ve got the option to go there.
And here’s a lounging skeleton who wants a quick word in your ear about Ye Olde Environmental Storytelling.
Hiccups like these have arguably worked well for Bethesda in the past.
It’s the same magical absurdity Minecraft once conjured with its gravity-defying floods and accidental forest fires.
Ship-building especially has nightmarish possibilities.
Imagine if Bethesda itself were one of Starfield’s in-game component manufacturers?
You wouldn’t dare set foot in a cockpit.
I’m being snarky again, but I don’tfeelsnarky.
Oblivion and Skyrim were a success because they built a following outside the existing Elder Scrolls niche.
Yes, we’re all justly scornful of the phrase “see that mountain?
you’re free to go there”.