Starfielddoes not begin well.

Clunky as it sounds, absolutely none of this stuff is a problem.

Typically that expanse is something of a showpiece.

Starfield promotional screenshot showing a small human silhouette against a skyline with a distant planet in it, framed between two shiny black walls.

This is what Bethesda does best, basically - and as you could probably tell, I love it.

I suspect that’s also the reason for many of the game’s more major snags.

Star-rim, Space-blivion, Fallout 2330.

Cover image for YouTube video

That would be mostly but not entirely accurate.

The effect is an entire universe of playthings.

In line with Bethesda tradition again, those sidequests are where Starfield is at its absolute best.

A top down view of my Spaceship landing on a yellow-brown and grey planet during a cutscene in Starfield.

Again, the Bethesda formula is plain here - quite remarkably plain in fact.

In Starfield there are two main regional factions (Bethesdalovesfactions) with tense relations after a not-too-distant war.

There’s a system of bounties, jail, and fines.

A Starfield screenshot showing the scanner view of an extremely brown planet.

Though going by the number of additional fetch-quests, that may be a little generous).

The great Bethesda RPGs are about exploration and discovery.

Maybe that doesn’t work.

A conversation with a doctor in Starfield on a special medical space station with multiple dialogue options.

“Doing” generally applies to ticking things off.

Starfield has loads of doing.

Starfield doesn’t have it.

A Starfield screenshot showing the streets of Neon and people giving you weird looks.

In Starfield the planets aren’t entire regions, they’re fixed cities with random land around them.

There’s no route from one planet or system to the next.

In Starfield, instead, you fast travel everywhere.

A screenshot of some dialogue coming from a guard at the entrance to Akila City about a distress signal from a planet in the Charybdis system.

In the literal sense, I rarely have the faintest idea where I am in this game.

Spoken to the farmer or shopkeeper or whatever?

Blam, another whip through the buttons and you’re back.

Starfield screenshot of one of your visions of colours and shapes in the stars as you pick up an Artifact.

Even putting the metaphysical sense of displacement aside, there’s also a quite literal one to wrestle with.

The exploration that you do embark on meanwhile is a dirge.

Discovery meanwhile - the other half of exploration - is also handled differently here.

Starfield screenshot of a cutscene of your ship heading off into space at night.

Bethesda RPGs always do this a bit - heard about the Grey Fox?

And this stuff, crucially, is ultimately found bygetting out there on foot.

There are, unfortunately, also just a lot of quite strange decisions in Starfield.

Andreja talks to you about considering the conflict between Freestar Ranger duty and getting by in Neon.

No sign of governing attributes like the Bethesda RPGs of old.

The little issues go on.

A kind of playableNeil deGrasse Tyson tweet.

A Starfield screenshot showing Andreja piping up during a conversation, from sitting on a distant bench with her head barely poking around the corner.

Look what it can do!

Technology for technology’s sake, or scale for the sake of scale, is a trap.

Starfield’s problem is its lack of one.

Screenshot of the abysmal surface map in Starfield, which is just a blue screen with some vague hills on it and a single waypoint in the middle.

Some cool screens full of random readings in a room in Starfield.

Some cool screens and buttons on a wall in Starfield.

A view of a nice cockpit area in a spaceship in Starfield, including several seats and some warm yellow underlighting with a circular door at the back.

A poster about guns being in the family in the country western town of Akila City, in Freestar Collective space

A view of the very country western bar in the Freestar Rangers faction HQ in Starfield

A Starfield screenshot of a computer terminal screen with lengthy dialogue in the form of supervisor email to scientists telling them to focus on work, and stop using the supercomputer to see how many decimal points it can calculate Pi to.