Poor Nvidia and Intel GPU support - and it shouldn’t be down to modders to fix basic features.

As far as I can tell, there is none.

A short pre-compilation step when you first boot the game puts paid to that.

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There is still some stutter, however, but it’s clearly not related to the shader compilation pipeline.

After experiencing so many issues with this in so many games this year, that’s great news.

In terms of graphics options and the user experience, there are issues.

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A bigger blemish comes with the lack of basic options, kicking off with no field of view option.

Why can’t you change it?

Meanwhile, the SDR grading can look quite bizarre too, grey-looking and lacking in contrast.

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The same goes for the DLSS support that should have been in the game from day one.

Support one and the others are relatively trivial to implement, as the modders have demonstrated.

We’ve said it once and we’ve said it before.

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Basics that Bethesda should have included at launch.

It only works with v-sync active and only if you’re under 30fps.

Starfield is also taxing on the CPU side of the equation.

In summary, I’d say there’s good news and bad news with Starfield on PC.

However, there’s clearly work to do.