How to rescue Barrett and get a new companion.
You’ll remember Barrett from the introduction, when the pirates unexpectedly attacked after finding the first artifact.
TheArgos Extractors Mining Outpostis unlocked as a fast travel point and can be accessed on the fly.
Barrett got lost in the confusion and was taken away by the attackers.
Alternatively, it can also be opened withlock pickingat the beginner level (seelockpicking in Starfield).
Behind it we find thecommunications computer, but it has no power.
hit it and first grab the middle dot ‘Search for energy source’.
This starts an optional target.
Thisrobothas an energy cell:
The next one isn’t far away.
We get the interstellar coordinates and a new goal in this quest.
Return to Lin
Report back to Lin about the find on the computer.
This would fulfil the optional objective.
Note: The names of the planets you must travel to will vary depending on the playthrough.
The first time we were sent to Danra, the second save to Altair Va.
It makes no difference to the progression of the quest.
Journey to Danra
Use the Frontier to lift off and set a course forDanravia the mission log.
This would give us newcoordinates on Bessel III, where Barrett was apparently taken by the pirates.
Return to the ship and give this desolate place the cold shoulder.
The landing is only 90 meters from Barrett’s signal.
The resistance is not to be underestimated, so plan the infiltration well.
Then head to the marked building, theCrimson Fleet Outpost.
He has befriended a pirate namedMutty Matsura.
They don’t want to let him go so easily.
We get6000 creditsand Barrett as a newcompanion and crew member.