Buying a new artifact and meeting the Starborns.
We’re supposed to talk toWalter Stroudafter we’ve done some jobs for the Lodge.
He is also in the main room and is planning a ‘little soiree’.
Our next target is the Volii system.
Journey to Neon
The quickest way to start the journey is via the quest directory.
Go to the current mission and chart a course into theVolii System(costs 46 fuel).
He has a few introductory words about Neon ready and gives us the next target.
We are to go toStroud-Eklund’s office before meeting the artifact seller.
Report to Stroud-Eklund HQ
Enter the city via the long bridge and watch the scene withNeshar Omani.
Then the mission ‘Open Questions’ starts, which you might follow in due course.
Sophie Jaxhas a few introductory words on the city’s rules, most notably Aurora ownership.
Then get in the elevator and go up to the upper platform.
To the right of the stairs leading up is an elevator which we use to get toStroud-Eklundheadquarters.
Here we learn that the sale of the artifact is to take place in the Astral Lounge.
While Walter and Issa stay here to sort out a few more things, he slips us1000 credits.
We get the next targets.
Take the elevator back down to the lobby and go right to the stairwell towards the Astral Lounge.
Enter the club from which the music emanates.
it’s possible for you to ask him a number of questions.
it’s possible for you to also buy a penthouse from him for a whopping 235,000 credits.
After the top three follow-up questions, Boone recommends theVIP Package.
Either way, we get the goal of checking thedoor controller.
Check the door controls
Go to theVIP elevatorand go upstairs to the VIP balcony.
Turn left here, around the corner and down the hall to ‘Booth 3’ on the left.
Inside you will find acomputer.
Unlock it (beginner level) and read the message ‘Remote Door Control’ to complete this objective.
Enter it and talk to the ownerJames Newillabout his competitor Dietrich Sieghart.
This will start the side quest ‘All for One’.
Then ask him about meeting Walter Stroud and he’ll play dumb.
Behind it, turn right again to a locked door (level beginners).
He’s in the same place you left him earlier.
The preparations are complete, so it’s off to the Astral Lounge with Walter.
Talk to him again next to the dance floor.
The seller is said to be identifiable by his largesecurity briefcaseand a Slayton Aerospace pin.
The password is ‘Ramsay and Travers’.
Find the seller
Now we have to find the seller.
He has final instructions on the deal that’s about to go through.
As expected, the seller suddenly demands twice as much.
you might simply attack him (be careful not to hit anyone else) or persuade him.
Then go to the lounge entrance to find out fromIssathat your ship has been impounded.
Well, that didn’t go as expected, huh?
Leave the club and go left along the foot of the stairs to the well-known elevator.
Head upstairs to theSlayton Aerospace Officeand speak to theRyleighreceptionist.
Better trypersuasionto get an appointment with Mr. Slayton.
Alternatively, you canpickpocketRyleigh’smanagement access codebehind her back and use the elevator to the executive floor.
Crack them and the elevator will also be ready.
Go to the next floor
Nicolaus Slayton notices our game while we’re still in the elevator.
After Issa has made her brief appearance, we leave the elevator and open theventon the right.
Issa now provides us with directions until we reach our destination.
Wait outside the door until the robot behind it is no longer a threat.
Then launch the door and the one behind it and follow the passage to the end.
Behind the next door, Issa closes the shutters to the next room.
There are guards there too, but shooting them isn’t as bad as inside the building.
Cross it and you’ll be right in front ofNicolaus Slaytonand his security guards.
Attacking will result in a battle against him and all of his guards.
We are to decide his fate.
Talk to Musgrove
The guy’s in bad shape in Slayton’s office.
you’ve got the option to pardon him, kill him or hand him over to the authorities.
This makes no difference to the outcome of the quest.
Take it to the spaceport where your confiscated ship is being held.
Go inside and speak to Walter again to receive10,000 creditsas a reward.
Take off with the ship and you will be contacted by a voice referred to as ‘Helix’.
She is one of theStarbornsand demands that the artifact be handed over.
Here we have the following options for action:
The current main quest is over at this point anyway.
The next mission starts:Starborn.