But technical issues and general polish need addressing.
This fidelity in this environment would be impossible to model with previous state-of-the-art real-time lighting techniques.
RTXDI is a technique also known as ReStir Direct Lighting.
It’s a similar situation in Outlaws, but with some key differences.
Ray reconstruction also has some issues - edge cases that just don’t look right.
Some detail is denoised into oblivion, while there’s some smearing on Kay’s hair.
Its benefits are supremely obvious, but the drawbacks simply can’t be overlooked right now.
In most triple-A fare, cinematics fare much better than in-game characters, but not here.
Getting back to image quality, there are issues in two areas.
First, aliasing and ghosting.
Features like Kay’s hair or the moving grass in the game never look stable.
With hair rendering, it is eternally aliased, regardless of how much image quality you throw at it.
Another image quality issue stems from the game’s post-processing.
This is not good.
Beyond this I did notice a couple other smaller things that I wish were different.
And lastly, glass is shaded with a semi-real-time cubemap system with very slow updates.
Most of these tweaks offer small refinements for a huge GPU cost and are not recommended.
However, the additional quality available for RTXDI is more interesting, adding further stability to lighting.
Meanwhile Outlaw-level specular reflections add characters into RT reflections - a clear upgrade over the game’s standard ultra.
Ultimately though, the Outlaw preset is for maximum image quality with the lowest frame-rate possible.
I observed GPU load increasing by almost 2.5x in some area, for no obvious reason.
These little zones are scattered across the open world and make RTXDI a lurching performance mess at times.
To my mind, this needs fixing for RTXDI to be considered a viable option for any player.
In summary though, Star Wars Outlaws does look stunning.
There is greatness here, but there are also serious polish issues that need addressing.
RTXDI needs to have its frame-time issues ironed out.
And for the game in general, image quality needs to improve.