I recently played about four hours of Star Wars Outlaws at a preview event for journalists.
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Kay, of course, always haltingly agrees.
But it can be undercut by favoring expediency at the expense of realism or character development.
Opening the vent got me into the elevator, which got me up to Gorak.
Finally, I hit the Pyke stronghold, an area covered with marauding guards.
And in that time, I got spotted and had to fight.
Combat in Outlaws is interesting in that it feels significantly different from that of most Star Wars games.
You also have an ability called Adrenaline, which charges while you’re in combat.
Things can go bad so quickly, though, that my time with Outlaws could get a bit frustrating.
A couple missions later, Kay infiltrates an Imperial space station on another job.
It made it pretty obvious that stealth was, really, the only viable option.
Why not strike first?
I particularly liked that Outlaws usually trusts you to figure these elements out yourself.
It all felt a bit hokey.
My major struggle was that it could often be tough to understand exactly what you’re able to do.
It sometimes left me floundering to figure out what to do next.
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