I recently played about four hours of Star Wars Outlaws at a preview event for journalists.

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Getting work from criminal syndicates, and deciding where to place your loyalties, seems to be a big part of Star Wars Outlaws.

Now Playing:Star War Outlaws Is A Sweeping Stealth Game | GameSpot Preview

Kay, of course, always haltingly agrees.

But it can be undercut by favoring expediency at the expense of realism or character development.

Opening the vent got me into the elevator, which got me up to Gorak.

Your reputation with different factions will determine where you can go–or at least, where people will shoot at you less.

Finally, I hit the Pyke stronghold, an area covered with marauding guards.

And in that time, I got spotted and had to fight.

Combat in Outlaws is interesting in that it feels significantly different from that of most Star Wars games.

Kay is a thief and sneaking around, stealing things seems to be a big part of what you do in Star Wars Outlaws.

You also have an ability called Adrenaline, which charges while you’re in combat.

Things can go bad so quickly, though, that my time with Outlaws could get a bit frustrating.

A couple missions later, Kay infiltrates an Imperial space station on another job.

Within the first few seconds of our demo, we were shooting these guys and befriending this Rodian mechanic.

It made it pretty obvious that stealth was, really, the only viable option.

Why not strike first?

I particularly liked that Outlaws usually trusts you to figure these elements out yourself.

It appears as though every job you do for underworld types will come with the option to betray them to other criminals.

It all felt a bit hokey.

My major struggle was that it could often be tough to understand exactly what you’re able to do.

It sometimes left me floundering to figure out what to do next.

Even apart from its main city of Mirogana, the planet Toshara is a huge place.

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Once you get your ship fixed up, you can head to space, where there is even more stuff to do.

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