It’s easy to think ofStar Wars Jedi: Survivorin terms of its predecessor.
Fix those, you reckon, and there’s probably a very good game here.
Star Wars Jedi: Survivor review
Mostly, Jedi: Survivor has fixed all that.
Or at least patched it up.
There’s much less backtracking this time, thanks to new and plentiful fast travel points.
Plus one hard crash - but broadly, those gripes have been tended to.
On top of that, Jedi: Survivor’s systems have expanded beyond Fallen Order’s.
If I were feeling really miserable I’d call this stuff filler, but it isn’t quite.
Jedi: Survivor is an endearingly sentimental game.
Combat and action, of course, is where Jedi: Survivor’s had its biggest expansion.
It feels fine, and also completely pointless.
This also plays into the other half of Jedi: Survivor’s pitching of Cal as the every-Jedi.
But they also released into a post-Sekiro, post-God of War world.
In Jedi a parry feels… okay?
I have no doubt Respawn knows this stuff and has thought about it in real depth.)
UItimately this is the almost impossible tradeoff Respawn has with Star Wars: Jedi Survivor.
Its lack of focus is what holds it back - and also what makes it such a blast.