Seven patches later, the PC port is still not fit for purpose.
So how has the PC version fared?
Finally, Nvidia DLSS has been added, alongside a pretty poor implementation of AMD’s FSR 2.
Unfortunately, performance still isn’t good enough and numerous problems have not been addressed.
Jedi: Survivor isstillthe worst triple-A port of 2023.
Let’s begin at the beginning.
Just like its launch version, Jedi: Survivor boots each and every time with a shader pre-compilation step.
Star Wars Jedi: Survivor still has a bunch of shader compilation stutters throughout play.
In terms of the user experience, the game’s menus have changed - partially.
However, it’s still not working properly.
It’s impossible to change in-game display resolution with keyboard and mouse, for example.
And those menus are still just as bad in terms of functionality as they were at launch.
There are no good descriptions of what the options actually do or the performance implications of selecting them.
There are also no preview images to demonstrate exactly what changing the option will do.
Particles also no longer are just blurry smudges with FSR 2, while ghosting is vastly improved.
DLSS 3 frame generation is also integrated.
In-game though, performance is still a struggle.
On a Ryzen 5 3600, the game now runs around 25 percent faster in CPU-limited scenarios.
Unfortunately, on higher prefs with RT enabled, performance is just as bad as it was at launch.
Can DLSS 3 frame generation help?
On an older mid-range processor, the game is still a disaster.
It’s still not fit for purpose.