UPDATE: The first patch improves CPU performance - but the stutter remains.
Console patches are due imminently, while the PC version was updated yesterday.
However, you will also note that the peaks and troughs in frame-rate occur in the same areas.
More to the point, examining the frame-time graph shows that the stutter has the same intensity.
The game’s initial handshake with the player fails completely in improving over its predecessor.
The options are barebone UE4 standards, right down to their naming.
There are issues with other options as well.
Unreal Engine 4 has excellent DLSS and XeSS plug-in support.
All of this is borderline insignificant, however, compared to the PC port’s other issues.
Shader compilation stutter is back - despite the game kicking off with a precompilation pass.
The infamous traversal stutter in Fallen Order that everyone noticed and complained about?
It’s back again in Survivor.
That is not an exaggeration.
So far, so Fallen Order, but Survivor is also blighted by astonishingly low CPU core utilisation.
But here, the performance at the absolute lowest prefs is completely indefensible and just flat-out bad.
On a mid-range CPU like the Ryzen 5 3600, for example, it is even more catastrophic.
controls recommendations are therefore impossible, really, although you could disable ray tracing to claw back some performance.
We were towards the back of the queue to receive Jedi Survivor code.
We’ll be reporting back on that front as soon as we can.