Vader go, kid.
And Oggdo Bogdo, the exceptionally-named, wild difficulty spike of a bog frog mini boss.
And the byzantine, multi-layered holomaps.
Last-gen is an insult.
Two generations ago cruelty.
Three generations ago, and suddenly it’s an all-time classic that you just don’t get these days.
Instead they have 3D platforming and purely cosmetic collectibles.
So, PS3 games, yes, but wonderful ones.
Popcorny, goofy, grin inducing, crunchy, moreish, openly approachable ones.
No tea breaks, and all of it reassuringly familiar.
The rest proceeds much like Fallen Order, but expanded.
The fuzziness has been toned down and the contrasting colours for locked doors and unvisited platforms dialled up.
Maybe someone left a clip-on razor guard in there?
The real, less silly (but no less joyous) changes come with Survivor’s mechanics.
So it was more like a special attack.
Has anyone reminded you in the last thirty seconds?
This looks slow but powerful, the “two-handed blunt” of the Jedi world.
but naturally emphasised focus is all on the Jedi for now.)
More spins, some jump attacks, more elaborate crowd control, a kind of long-cooldown bullet time.
you’re able to see that with much ofStar Wars Jedi: Survivor, really.
So far it does - but it’s still the silly fun of the original at heart.
It’s Cal Kestis, with a beard.