RT is gone, performance improves - but some issues remain.
Star Wars Jedi: Survivoris arguably one of the most visually impressive console games this generation.
Jedi Survivor’s seventh major patch does exactly what it advertises from a visual features perspective.
That includes the cutscenes, which still render at 30fps, but no longer feature ray tracing.
Removing RT global illumination is a sensible trade to make for the performance mode.
At worst, it means substantially less refined lighting in areas of complex geometry or around small artificial lights.
Occasionally the difference could look dramatic, although usually this was fairly subtle.
Its removal doesn’t hurt the game as much as you might think.
The removal of RT reflections is a different story.
Exactly how effective this is depends on the area.
Sometimes they look fine, sometimes you get no reflection at all.
Those are the primary visual differences between the two patches.
Some of the more naturalistic environments ran better, but still suffered from relatively frequent frame-rate dips.
As of the latest patch, this has been almost completely ironed out.
This is true on both Series X and PS5, which have a similarly smooth frame-rate readout.
That’s great news, and Jedi: Survivor feels really solid now at 60fps.
In the updated version, these issues are mostly still present.
There is one exception though.
Well, performance has changed, but not for the better.
We’re now bottoming out around 10fps for some reason.
The new patch mentions that “variable refresh rate support was added for PS5”.
Finally, Series S also behaves more or less as it did at launch.
It’s a little bit curious that it took this long, as the fix seems relatively simple.
Simply disabling it on problematic surfaces would be a reasonable call.