Stalker 2 was made in the midst of war.

You’ve probably heard how Ukranian studioGSC Game Worldbussed workers out of the country shortly before the Russian invasion.

Or how some developers have died in the war.

A patrol of Noontide soldiers passes another of their group who is resting on a crate in Stalker 2: Heart of Chornobyl.

It can feel petty, in such circumstances, to mention the twitching leg of a random NPC.

And when I say huge, I mean that.

Within your first hours you’ll discover a different, older philosophy to the open world shooter.

Cover image for YouTube video

You still ramble about, doing quests and collecting loot.

But largely there’s a feeling of playing something outside the realms of today’s blockbuster conventions.

In its finest moments, gunfights are scrappy, brief, and full of swear words.

Fellow Stalker Richter looks out over the countryside from the top of a crane in Stalker 2: Heart of Chornobyl.

You get two blasts off with a shotgun but the jerk still stands.

But that’s the combat at its best.

Mutant enemies are especially jerky in their movement.

The player points their gun across a field of red poppies in Stalker 2: Heart of Chornobyl.

Any time rats or dogs or wild boars appeared, I knew I was in for an annoying fight.

You will sometimes be shot in the dark without understanding who got you.

Camouflage is a part of war and so is unpredictable enemy movement.

The player gets out their artifact detector and holds a gun while exploring a concrete anomaly in Stalker 2: Heart of Chornobyl.

Also, you will simply quicksave a whole bunch, greatly lessening the pain of death.

They almost seem to attackthroughyou.

They aren’t alone in being hard to spot.

A screen showing the player’s inventory, containing ammo, first aid kits, grenades, and more in Stalker 2: Heart of Chornobyl.

But they also feel appropriate to the setting in a way that is faithful to the series.

This is not the rainbow oily dangerzone of Jeff VanderMeer’s Annihilation.

Still, some anomalies are underwhelming.

The body of an enemy bandit becomes warped due to a bug as the player shoots him in Stalker 2: Heart of Chornobyl.

Basically “what if fire?”

or “what if electricity?”

Better yet is the anomalous weather.

A Stalker uses his PDA while waiting out an Emission indoors, as the windows glow orange behind him in Stalker 2: Heart of Chornobyl.

Storms are common, with debris whipping about in the wind as lightning lands mere feet from you.

Get caught outside while one of these is happening and you are toast.

I mentioned Bethesda games as a counterpart, because it often feels like what Stalker 2 is aiming for.

The player is offered the choice to show a piece of evidence to a military commander and his friend in a suit in Stalker 2: Heart of Chornobyl.

But Stalker 2 doesn’t have anything close to the same hooky quality in its main quest.

The supporting characters don’t offer many threads of storytelling that are any more interesting.

Basically all quests in the first 20 hours form a chain of man names.

The player points their pistol at a man called Nimble, and offered the choice to kill or spare him in Stalker 2: Heart of Chornobyl.

Almost every quest giver can be asked some version of: “Why don’t you do this yourself?

“, when a more pertinent question would be: “Why should I care?”

I met a woman once, after 26 hours of playing.

The player holds an electricity-charged artifact in front of them while speaking to a merchant in Stalker 2: Heart of Chornobyl.

She acted like all the other men.

Simply liking guns will carry you most of the way through the game.

Stalker 2: Heart of Chornobyl accessibility options

Keyboard controls widely customisable.

Five Stalkers sit around a glowing campfire by night, some wearing gas masks as protection in Stalker 2: Heart of Chornobyl.

Motion blur can be decreased or disabled.

Depth of field effects can be decreased.

Contrast, brightness, gamma, and HDR tweaks can all be altered.

Dedicated sliders for music, SFX, and dialogue volume.

That is, if you aren’t waylaid by the other inclement weather: the bugs.

We’ve already listed quite a lot of these ina post earlier this week.

The thing is, Stalker games have always been glitchy.

But they made up for it with a grim-faced, survivalist philosophy of play.

Divorced from its context, Stalker 2 is as Stalker as Stalker games stalk.

A copy of Stalker 2: Heart of Chornobyl was provided for review by developer GSC Game World.